Gravity Optional
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Image: Jani Penttinen
Use suction and thrust to clear barriers, cliffs and vertical walls in a proving ground.
A side-view 3D physics challenge. Limited suction energy lets the car climb walls, while compressed-air thrust and collectible Cells support obstacle and timed challenges. The UI lists Proving Ground and a locked Upside Down level. The check broke through a barrier and climbed a curved wall, but did not finish the level.
- Original website
- bitmagic.ai
- Added
- X views
- 9k Views · 8 X likes · 5 Reposts · 3 Replies · · View X post
- Creator
- The public bio describes a Bitmagic founder and CEO, game developer and programmer.
Controls & devices
- W / S — Throttle / brake
- A / D — Tilt
- Shift — Thrust
- Space — Suction
- E — Boost
- Hold R — Restart (full reset unconfirmed)
- Esc — Menu
Desktop checks covered breaking a barrier, collecting Cells, climbing a wall and thrust lift. A reload followed an initial black screen; full completion and physical mobile play remain unverified.
Editor pick
Worth a look
Speed barriers, energy use, collection and wall climbing form a distinctive stunt mechanic.
The initial black screen needed a reload; a full level and complete restart remain unconfirmed.
Recommendation basis
- Visuals
- A night proving ground uses spotlights, glowing barriers and a clear car; the black background emphasises roads and trajectories.
- Input response
- Desktop checks covered breaking a barrier, collecting Cells, climbing a wall and thrust lift. A reload followed an initial black screen; full completion and physical mobile play remain unverified.
- Core gameplay
- Speed barriers, energy use, collecting and wall climbing have visible results. A level and full restart were not confirmed.
- Observed
- Oct 17, 2026, 01:09 PM UTC