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Gravity Optional

by Jani Penttinen

Use suction and thrust to clear barriers, cliffs and vertical walls in a proving ground.

A side-view 3D physics challenge. Limited suction energy lets the car climb walls, while compressed-air thrust and collectible Cells support obstacle and timed challenges. The UI lists Proving Ground and a locked Upside Down level. The check broke through a barrier and climbed a curved wall, but did not finish the level.

Original website
bitmagic.ai
Added
X views
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Creator
The public bio describes a Bitmagic founder and CEO, game developer and programmer.

Controls & devices

  • W / S — Throttle / brake
  • A / D — Tilt
  • Shift — Thrust
  • Space — Suction
  • E — Boost
  • Hold R — Restart (full reset unconfirmed)
  • Esc — Menu
Computer · Tested by this site

Desktop checks covered breaking a barrier, collecting Cells, climbing a wall and thrust lift. A reload followed an initial black screen; full completion and physical mobile play remain unverified.

Editor pick

Worth a look

Speed barriers, energy use, collection and wall climbing form a distinctive stunt mechanic.

The initial black screen needed a reload; a full level and complete restart remain unconfirmed.

Recommendation basis
Visuals
A night proving ground uses spotlights, glowing barriers and a clear car; the black background emphasises roads and trajectories.
Input response
Desktop checks covered breaking a barrier, collecting Cells, climbing a wall and thrust lift. A reload followed an initial black screen; full completion and physical mobile play remain unverified.
Core gameplay
Speed barriers, energy use, collecting and wall climbing have visible results. A level and full restart were not confirmed.
Observed
Oct 17, 2026, 01:09 PM UTC