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Thruster Run

by Benoît HERVIER

Race automatically along a neon elevated road and thrust over obstacles.

A third-person driving runner through a purple city. The car moves automatically; steer, brake, jump and use limited thruster energy to avoid red-striped obstacles. Road boost and refill zones help you keep going. Losing every life shows the score and lets you restart.

Original website
labs.rvier.fr
Added
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Creator
The public bio describes a freelance technical lead and software architect working with Python, Go and C.

Controls & devices

  • Arrow keys / A / D — Steer
  • ↓ / S — Brake
  • Space — Jump; hold to use RCS
  • Shift — Boost
Computer · Tested by this site

Desktop checks covered automatic movement, steering, jumping, losing all lives and restart. Long runs, each supply effect and physical mobile play remain unverified.

Editor pick

Try first

Clear neon roads and feedback for steering, takeoff, losing lives and restart make the basic play loop easy to pick up.

Long routes and every supply type have not been checked individually.

Recommendation basis
Visuals
Purple cityscapes, pink/blue rails and red obstacles are distinct; the third-person car and road outlines are readable.
Input response
Desktop checks covered automatic movement, steering, jumping, losing all lives and restart. Long runs, each supply effect and physical mobile play remain unverified.
Core gameplay
Driving, takeoff, collision and restart form a tested loop; long-run route changes remain unverified.
Observed
Oct 17, 2026, 12:51 PM UTC