Roadster Games
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RDSTR

by Oskar Freye

Switch configurations in a proving ground and try lift, gravity loops and drag runs.

An unofficial Roadster physics playground with three vehicle configurations and several test sites. Drive freely, use rocket lift, and switch between the stunt area and drag strip. The UI shows gas, speed and stunt points. The creator also claims phone and controller support; those devices have not been tested.

Original website
rdstr.draht.dev
Added
X views
85 Views · 2 X likes · 1 Reposts · 2 Replies · · View X post
Creator
The public bio describes an independent developer in Germany and links projects including draht.dev.

Controls & devices

  • W / S — Throttle / brake
  • A / D — Steer
  • Space — Lift
  • Shift — Rear thrust
  • Q / E — Roll
  • T — Change mode
  • G — Change location
  • C — Change camera
  • R — Reset
Computer · Tested by this sitePhone · Creator statement · not tested on site

Desktop checks covered driving, lift, switching to the drag strip and reset. The full gravity loop, controller input, all challenges and physical mobile play remain unverified.

Development updates

  • Development · Oct 17, 2026 · View X post

    The creator says the car, proving ground and sound are generated in code using Rust, WebAssembly and WebGL2, and mentions Claude and draht.

  • Demo · Oct 17, 2026

    The creator introduces a drivable, flyable Roadster game and says it references the launch-event specifications.

Editor pick

Worth a look

Switchable locations and vehicle configurations give visible driving and lift feedback: useful for exploring a flying-car physics playground.

An inverted gravity loop and timed challenges were not completed.

Recommendation basis
Visuals
A white car, proving ground, gravity loop and clear HUD use simplified materials and lighting.
Input response
Desktop checks covered driving, lift, switching to the drag strip and reset. The full gravity loop, controller input, all challenges and physical mobile play remain unverified.
Core gameplay
Free experimentation, switching locations and lift have visible results. Inverted driving and timed challenges were not fully verified.
Observed
Oct 17, 2026, 12:54 PM UTC